Fake Out
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Regulation
Which ruleset to show stats for.
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Data source
Pick where the Champions stats are compiled from.
Fake Out
Makes the target flinch. This move fails unless it is the first move
used by the user after it enters a battle.
Physical
· 40 Power · 100% Accuracy · 12 PP · Contact
· Priority: +3
2344
uses
Normal
uses
Normal
Top Pokémon
Common Items
Common Abilities
Intimidate
1082 (46.2%)
Unburden
546 (23.3%)
Lightning Rod
254 (10.8%)
Prankster
140 (6.0%)
Poison Touch
115 (4.9%)
Scrappy
88 (3.8%)
Blaze
16 (0.7%)
Mold Breaker
13 (0.6%)
Pressure
13 (0.6%)
Limber
12 (0.5%)
Pokémon that learn Fake Out
26 Pokémon learn this move — usage reflects Champions tournament appearances so far.
Incineroar
Fire
Dark
1025 uses
Sneasler
Fighting
Poison
671 uses
Raichu
Electric
273 uses
Grimmsnarl
Dark
Fairy
102 uses
Kangaskhan
Normal
91 uses
Scrafty
Dark
Fighting
71 uses
Sableye
Dark
Ghost
32 uses
Lopunny
Normal
17 uses
Tinkaton
Fairy
Steel
17 uses
Blastoise
Water
14 uses
Weavile
Dark
Ice
8 uses
Meowstic
Psychic
5 uses
Infernape
Fire
Fighting
4 uses
Liepard
Dark
3 uses
Pikachu
Electric
3 uses
Salazzle
Poison
Fire
3 uses
Medicham
Fighting
Psychic
1 uses
Meowstic [Female]
Psychic
1 uses
Mr. Rime
Ice
Psychic
1 uses
Morpeko
Electric
Dark
0 uses
Morpeko [Hangry Mode]
Electric
Dark
0 uses
Raichu [Alolan Form]
Electric
Psychic
0 uses
Simipour
Water
0 uses
Simisage
Grass
0 uses
Simisear
Fire
0 uses
Toxicroak
Poison
Fighting
0 uses
Notable Placements
Regulation
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Data source
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