Pokémon Champions & VGC Abilities usage
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153 abilities in Pokémon Champions & VGC, ranked by tournament usage.
Intimidate
When the Pokémon enters a battle, it lowers the Attack stats of
opponents by 1 stage.
1896
Prankster
Increases the priority of the Pokémon’s status moves by 1 stage.
1737
Rough Skin
When the Pokémon is hit by a contact move, the attacker takes
damage equal to 1/8 of its max HP.
1263
Hospitality
When the Pokémon enters a battle, it restores 1/4 of its ally’s
max HP.
1144
Adaptability
Boosts the power of moves of the same type as the Pokémon by
100% instead of 50%.
1024
Defiant
When the Pokémon has any of its stats lowered by an opponent,
its Attack stat is boosted by 2 stages.
921
Blaze
Boosts the power of the Pokémon’s Fire-type moves by 50%
when its HP drops to 1/3 or less of its max.
742
Drizzle
Summons rain for 5 turns when the Pokémon enters a battle.
711
Unburden
Doubles the Pokémon’s Speed stat when its held item is
consumed or lost.
584
Clear Body
The Pokémon’s stats cannot be lowered by other Pokémon’s
moves or Abilities.
566
Levitate
The Pokémon floats off the ground, making it immune to
Ground-type moves, as well as the Spikes, Toxic Spikes,
and Sticky Web statuses.
563
Flower Veil
Grass-type allies are immune to status conditions and cannot
have their stats lowered.
547
Stamina
When the Pokémon takes damage from a move, its Defense stat
is boosted by 1 stage.
518
Armor Tail
Opponents are unable to use priority moves against the
Pokémon or its allies.
477
Good as Gold
The Pokémon is immune to status moves used by other Pokémon.
454
Unnerve
Makes opponents unable to eat Berries.
454
Pixilate
The Pokémon’s Normal-type moves become Fairy-type moves
and their power is boosted by 20%.
437
Lightning Rod
The Pokémon draws in all Electric-type moves. These moves do
not work on the Pokémon. Instead, they boost its Sp. Atk stat by
1 stage.
377
Torrent
Boosts the power of the Pokémon’s Water-type moves by 50%
when its HP drops to 1/3 or less of its max.
349
Drought
Summons harsh sunlight for 5 turns when the Pokémon enters
a battle.
275
Chlorophyll
Doubles the Pokémon’s Speed stat in harsh sunlight.
236
Cursed Body
When the Pokémon takes damage from a move, the attacker has
a 30% chance of gaining the Move Disabled status for 4 turns.
225
Snow Warning
Summons snow for 5 turns when the Pokémon enters a battle.
186
Damp
All Pokémon become unable to use explosive moves.
Explosive Abilities also fail to trigger.
180
Friend Guard
Reduces the damage allies take by 25%.
167
Competitive
When the Pokémon has any of its stats lowered by an opponent,
its Sp. Atk stat is boosted by 2 stages.
135
Sand Stream
Summons a sandstorm for 5 turns when the Pokémon enters
a battle.
133
Multiscale
Halves the damage the Pokémon takes while its HP is full.
132
Swift Swim
Doubles the Pokémon’s Speed stat in rain.
131
Poison Touch
When the Pokémon hits a target with a contact move, the target
has a 30% chance of being poisoned.
124
Solar Power
In harsh sunlight, the Pokémon’s Sp. Atk stat is boosted by 50%,
but it loses 1/8 of its max HP at the end of every turn.
123
Gale Wings
Increases the priority of the Pokémon’s Flying-type moves by
1 stage while its HP is full.
121
Speed Boost
Boosts the Pokémon’s Speed stat by 1 stage at the end of
every turn.
119
Toxic Debris
When the Pokémon takes damage from a physical move, it
gives the opponent’s side the Toxic Spikes status.
112
Hyper Cutter
The Pokémon’s Attack stat cannot be lowered by other
Pokémon’s moves or Abilities.
106
Scrappy
The Pokémon can hit Ghost types with Normal- and
Fighting-type moves. It is also unaffected by Intimidate.
95
Technician
Boosts the power of the Pokémon’s moves by 50% if their
power is 60 or less.
92
Tough Claws
Boosts the power of the Pokémon’s contact moves by 30%.
90
Inner Focus
The Pokémon never flinches when attacked and is unaffected
by Intimidate.
84
Overgrow
Boosts the power of the Pokémon’s Grass-type moves by 50%
when its HP drops to 1/3 or less of its max.
82
Flash Fire
Fire-type moves do not work on the Pokémon. Instead, they
give the Pokémon the Flash Fire status.
67
Regenerator
The Pokémon has 1/3 of its max HP restored when it switches
out of battle.
62
Unaware
The Pokémon ignores the target’s stat changes when attacking,
and ignores the attacker’s stat changes when being attacked.
It cannot ignore changes to the Speed stat, however.
62
Mirror Armor
Instead of being affected by stat-lowering effects, the Pokémon
bounces them back at whichever Pokémon caused them.
58
Moody
At the end of every turn, one of the Pokémon’s stats will be
boosted by 2 stages, but another will be lowered by 1 stage.
58
Sand Rush
Doubles the Pokémon’s Speed stat in a sandstorm.
55
Liquid Voice
The Pokémon’s sound-based moves become Water-type moves.
54
Queenly Majesty
Opponents are unable to use priority moves against the
Pokémon or its allies.
51
Sharpness
Boosts the power of the Pokémon’s slicing moves by 50%.
47
Huge Power
Doubles the power of the Pokémon’s physical moves.
44
Sand Veil
Boosts the Pokémon’s evasiveness by 25% in a sandstorm.
44
Oblivious
The Pokémon cannot gain the Infatuated or Taunted statuses
and is unaffected by Intimidate.
43
Rock Head
The Pokémon will not lose HP due to recoil damage from
its moves.
43
Protean
Changes the Pokémon’s type to the type of the move it’s
about to use. This works only once per time the Pokémon
enters battle.
42
Sturdy
If the Pokémon has full HP and takes damage from a move that
would knock it out in one hit, it will endure the hit with 1 HP.
The Pokémon is also immune to one-hit KO moves.
39
Soundproof
The Pokémon is immune to sound-based moves.
37
Snow Cloak
Boosts the Pokémon’s evasiveness by 25% in snow.
34
No Guard
The accuracy of moves used both by and against the Pokémon
becomes 100%.
33
Zero to Hero
The Pokémon changes into its Hero Form when it switches out
of battle.
33
Contrary
Reverses any stat changes affecting the Pokémon so that
attempts to boost its stats instead lower them—and attempts
to lower its stats will boost them.
32
Pressure
Causes opponents to expend 1 more PP when using moves
against the Pokémon.
31
Frisk
When the Pokémon enters a battle, it identifies opponents’
held items.
30
Illusion
The Pokémon enters battle disguised as the last Pokémon in its
party. It reverts to its usual appearance when it takes damage
from a move.
30
Stance Change
The Pokémon changes into its Blade Forme when it attacks
and changes into its Shield Forme when it uses the move
King’s Shield.
30
Compound Eyes
Boosts the accuracy of the Pokémon’s moves by 30%.
27
Flame Body
When the Pokémon is hit by a contact move, the attacker has a
30% chance of being burned.
26
Rain Dish
The Pokémon has 1/16 of its max HP restored at the end of
every turn in rain.
26
Trace
When the Pokémon enters a battle, it changes its Ability to
match that of an opponent.
25
Mold Breaker
The Pokémon’s moves are unaffected by the Ability of the
target (with certain exceptions).
24
Static
When the Pokémon is hit by a contact move, the attacker has a
30% chance of being paralyzed.
23
Thick Fat
Halves the damage the Pokémon takes from Fire- and Ice-type
moves.
22
Solid Rock
Reduces the damage the Pokémon takes from supereffective
moves by 25%.
20
Cute Charm
When the Pokémon is hit by a contact move, the attacker has
a 30% chance of gaining the Infatuated status if the attacker
and the Pokémon are of opposite genders.
18
Fairy Aura
Boosts the power of the Fairy-type moves of all Pokémon on the
field by 33%.
18
Telepathy
The Pokémon dodges attacks from its allies.
18
Supreme Overlord
When the Pokémon enters a battle, the power of its moves is
boosted by 10% for each Pokémon in its party that has been
defeated in the battle already. The maximum boost is 50%.
17
Limber
The Pokémon cannot be paralyzed.
16
Magic Guard
The Pokémon takes damage only from attacks.
16
Magic Bounce
Instead of being affected by other Pokémon’s status moves,
the Pokémon bounces them back at the user.
15
Disguise
When the Pokémon is in its Disguised Form and would take
damage from a move, it loses 1/8 of its max HP instead of
taking the damage, then changes into its Busted Form.
14
Stalwart
The Pokémon ignores the effects of Abilities and moves that
draw in moves.
14
Overcoat
The Pokémon takes no damage from sandstorms and is immune
to moves and Abilities involving powder.
12
Water Bubble
Halves the damage the Pokémon takes from Fire-type moves
and doubles the power of its Water-type moves. The Pokémon
cannot be burned.
12
Cloud Nine
Eliminates the effects of weather.
11
Natural Cure
The Pokémon’s status conditions are cured when it switches out
of battle.
11
Reckless
Boosts the power of the Pokémon’s moves by 20% if they have
recoil or crash damage.
11
Sheer Force
The Pokémon’s moves lose their additional effects, but the
power of those moves will be boosted by 30%.
11
Volt Absorb
Electric-type moves do not work on the Pokémon. Instead, they
restore 1/4 of its max HP.
10
Dry Skin
Water-type moves do not work on the Pokémon. Instead, they
restore 1/4 of its max HP. However, the Pokémon takes 25%
more damage from Fire-type moves. The Pokémon has 1/8 of
its max HP restored at the end of every turn in rain, but it loses
1/8 of its max HP at the end of every turn in harsh sunlight.
9
Infiltrator
When using its moves, the Pokémon ignores the effects of
targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and
substitutes.
9
Mega Launcher
Boosts the power of the Pokémon’s pulse moves by 50%.
9
Iron Fist
Boosts the power of the Pokémon’s punching moves by 20%.
8
Bulletproof
The Pokémon is immune to ball and bomb moves.
7
Electric Surge
Turns the entire field into Electric Terrain for 5 turns when the
Pokémon enters a battle.
7
Harvest
If the Pokémon has used a Berry, it has a 50% chance of creating
another one at the end of every turn. In harsh sunlight, the
Pokémon will definitely create a Berry.
6
Imposter
The Pokémon transforms into the Pokémon in front of it. It also
copies all of that Pokémon’s stats apart from its HP.
6
Moxie
When the Pokémon knocks out a target with an attack, its
Attack stat is boosted by 1 stage.
6
Own Tempo
The Pokémon cannot become confused and is unaffected by
Intimidate.
6
Pickpocket
When the Pokémon is hit by a contact move, it will steal the
held item of the attacker if it is not already holding an item.
6
Weak Armor
When the Pokémon takes damage from a physical move, its
Defense stat is lowered by 1 stage, but its Speed stat is boosted
by 2 stages.
6
Cud Chew
If the Pokémon eats a Berry, it will eat that same Berry once
more at the end of the next turn.
5
Electromorphosis
When the Pokémon takes damage from a move, it gains the
Electric Boost status.
5
Insomnia
The Pokémon cannot become drowsy or be put to sleep.
5
Keen Eye
The Pokémon ignores changes to targets’ evasiveness and its
accuracy cannot be lowered.
5
Poison Point
When the Pokémon is hit by a contact move, the attacker has a
30% chance of being poisoned.
5
Sniper
Boosts the power of the Pokémon’s critical hits by 125%
instead of 50%.
5
Symbiosis
When an ally consumes an item, the Pokémon gives its own held
item to that ally.
5
Berserk
Boosts the Pokémon’s Sp. Atk stat by 1 stage when an attack
causes its HP to drop to 1/2 or less of its max.
4
Earth Eater
Ground-type moves do not work on the Pokémon. Instead, they
restore 1/4 of its max HP.
4
Leaf Guard
The Pokémon is immune to status conditions in harsh sunlight.
4
Magician
If the Pokémon is not already holding an item, it will steal the
held item from targets it deals damage to with its moves.
4
Rivalry
Boosts the power of the Pokémon’s moves by 25% against
targets of the same gender, and lowers it by 25% against targets
of the opposite gender. The power remains the same as usual if
either Pokémon’s gender is unknown.
4
Skill Link
The Pokémon’s multistrike moves always hit the maximum
number of times.
4
Synchronize
If the Pokémon is burned, paralyzed, poisoned, or badly
poisoned by another Pokémon’s move or Ability, that Pokémon
will also be inflicted with the same status condition.
4
Healer
The Pokémon has a 50% chance of curing the status conditions
of its allies at the end of every turn.
3
Merciless
The Pokémon’s attacks become critical hits if the target is
poisoned or badly poisoned.
3
Mummy
When the Pokémon is hit by a contact move, the attacker has its
Ability changed to Mummy.
3
Purifying Salt
Halves the damage the Pokémon takes from Ghost-type moves.
The Pokémon is immune to status conditions.
3
Sap Sipper
Grass-type moves do not work on the Pokémon. Instead, they
boost its Attack stat by 1 stage.
3
Shield Dust
The Pokémon is immune to additional effects from attacks.
3
Corrosion
The Pokémon can poison or badly poison targets even if they’re
Steel or Poison types.
2
Guts
When the Pokémon has a status condition, its Attack stat is
boosted by 50%. Being burned does not halve the damage
dealt by the Pokémon’s physical moves.
2
Heavy Metal
Doubles the Pokémon’s weight.
2
Light Metal
Halves the Pokémon’s weight.
2
Mega Sol
Even when the sunlight has not turned harsh, the Pokémon can
use its moves as if the weather were harsh sunlight.
2
Quick Draw
The Pokémon’s moves have a 30% chance of going first among
moves of the same priority.
2
Shed Skin
The Pokémon has a 30% chance of curing its own status
conditions at the end of every turn.
2
Strong Jaw
Boosts the power of the Pokémon’s biting moves by 50%.
2
Swarm
Boosts the power of the Pokémon’s Bug-type moves by 50%
when its HP drops to 1/3 or less of its max.
2
Water Absorb
Water-type moves do not work on the Pokémon. Instead, they
restore 1/4 of its max HP.
2
Analytic
Boosts the power of the Pokémon’s moves by 30% when the
Pokémon is the last to move that turn.
1
Aroma Veil
The Pokémon and its allies cannot gain the Infatuated, Taunted,
Unable to Repeat, Move Disabled, Healing Prevented, or
Encore statuses.
1
Big Pecks
The Pokémon’s Defense stat cannot be lowered by other
Pokémon’s moves or Abilities.
1
Cheek Pouch
The Pokémon has 1/3 of its max HP restored when it eats a
Berry, in addition to the Berry’s usual effect.
1
Early Bird
The Pokémon awakens from sleep twice as fast as other
Pokémon.
1
Fur Coat
Halves the damage the Pokémon takes from physical moves.
1
Gooey
When the Pokémon is hit by a contact move, the attacker’s
Speed stat is lowered by 1 stage.
1
Ice Body
The Pokémon has 1/16 of its max HP restored at the end of
every turn in snow.
1
Illuminate
The Pokémon ignores changes to targets’ evasiveness and its
accuracy cannot be lowered.
1
Magma Armor
The Pokémon cannot be frozen.
1
Marvel Scale
When the Pokémon has a status condition, its Defense stat is
boosted by 50%.
1
Poison Heal
If poisoned or badly poisoned, the Pokémon has 1/8 of its max
HP restored at the end of every turn instead of losing HP.
1
Pure Power
Doubles the power of the Pokémon’s physical moves.
1
Screen Cleaner
When the Pokémon enters a battle, it removes the Light Screen,
Reflect, and Aurora Veil statuses.
1
Shell Armor
Attacks landed on the Pokémon will never be critical hits.
1
Spicy Spray
When the Pokémon takes damage from a move, it burns
the attacker.
1
Steadfast
When the Pokémon flinches, its Speed stat is boosted by
1 stage.
1
Super Luck
The Pokémon has a 1-stage Critical-Hit Ratio Boost.
1
Surge Surfer
Doubles the Pokémon’s Speed stat on Electric Terrain.
1
Unseen Fist
When the Pokémon uses contact moves, it can hit even targets
that are protecting themselves, dealing 1/4 of the damage that
the move would otherwise deal. Everything aside from the
target’s protective effects is still triggered.
1
Vital Spirit
The Pokémon cannot become drowsy or be put to sleep.
1
Wandering Spirit
When the Pokémon is hit by a contact move, it swaps Abilities
with the attacker.
1
White Smoke
The Pokémon’s stats cannot be lowered by other Pokémon’s
moves or Abilities.
1
No abilities found.
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