Sigilyph Uncommon - Mythical Island (A1a) #33

Sigilyph

Pokémon | Basic
HP80
Spike Draw
10

Weakness
+20
Retreat
Psychic power allows these Pokémon to fly. Some say they were the guardians of an ancient city. Others say they were the guardians’ emissaries.
Illustrated by Shigenori Negishi
Artwork first appeared on Legendary Treasures 66 (TCG, 2013)
Pokémon: Sigilyph

Flairs

Order of flairs is determined by which pack you opened at the start of the game. The same route applies to all your cards.
Starting Flair
Sparkles Flair: Gold (Cosmetic)
Sigilyph
2
Shinedust
80
Route A
Psychic Energy Flair (Cosmetic)
Sigilyph
2
Shinedust
120
Small Hexagons Flair: Purple (Battle)
Sigilyph
2
Shinedust
240
Tiny Twinkles Flair: Purple (Battle)
Sigilyph
2
Shinedust
360
Route B
Small Hexagons Flair: Purple (Battle)
Sigilyph
2
Shinedust
120
Tiny Twinkles Flair: Purple (Battle)
Sigilyph
2
Shinedust
240
Psychic Energy Flair (Cosmetic)
Sigilyph
2
Shinedust
360
Route C
Tiny Twinkles Flair: Purple (Battle)
Sigilyph
2
Shinedust
120
Psychic Energy Flair (Cosmetic)
Sigilyph
2
Shinedust
240
Small Hexagons Flair: Purple (Battle)
Sigilyph
2
Shinedust
360