Heatmor Common - Genetic Apex (A1) #48

Heatmor

Pokémon | Basic
HP80
Combustion
30

Weakness
+20
Retreat
There’s a hole in its tail that allows it to draw in the air it needs to keep its fire burning. If the hole gets blocked, this Pokémon will fall ill.
Illustrated by Suwama Chiaki
Artwork first appeared on Plasma Storm 23 (TCG, 2013)
Pokémon: Heatmor

Flairs

Order of flairs is determined by which pack you opened at the start of the game. The same route applies to all your cards.
Starting Flair
Sparkles Flair: Gold (Cosmetic)
Heatmor
3
Shinedust
50
Route A
Fire Energy Flair (Cosmetic)
Heatmor
3
Shinedust
75
Poké Ball Flair (Cosmetic)
Heatmor
3
Shinedust
150
Flames Flair: Orange (Battle)
Heatmor
3
Shinedust
225
Route B
Poké Ball Flair (Cosmetic)
Heatmor
3
Shinedust
75
Flames Flair: Orange (Battle)
Heatmor
3
Shinedust
150
Fire Energy Flair (Cosmetic)
Heatmor
3
Shinedust
225
Route C
Flames Flair: Orange (Battle)
Heatmor
3
Shinedust
75
Fire Energy Flair (Cosmetic)
Heatmor
3
Shinedust
150
Poké Ball Flair (Cosmetic)
Heatmor
3
Shinedust
225